You're very agressive. Whenever you hang back for a minute to throw some fireballs, it really changes how I have to react. I don't play Akuma, obviously, but having a air-hadou seems like a great idea on wake up. It makes me go right into a block which you can try to throw, overhead, or just execute some blockstring to keep pressure up.Riot wrote:Yeah that would suck so bad. Whoever does that will die alone.Fluffyumpkins wrote:I'd really like to get away from him eventually. I think it is more fun to have 5 or 6 characters you can play, and 1 or 2 that you can play especially well.Riot wrote:Ryu is a solid choice, and who cares that he is popular and easy to play? If you do good with him and you feel comfortable, that's what matters!
Can you imagine only playing Akuma and sucking dickballs with everyone else?
Well the good thing about Ryu is he is relatively straightforward, so you can learn a LOT of the important basic fundamentals with him that will transfer well to other characters. I would imagine anyways, because who knows how skills transfer to other characters since I don't venture away from my comfort blanket character. I'd like to be good with Ibuki and Adon, and Ibuki is the only other character I slightly know how to play. There is still a long way to go with her if I'd ever want to win consistently though; I rely on that kunai wakeup vortex way too much and get punished really hard. Oh well, I like being good with one dude instead of being mediocre with 5 dudez. Even though lately I am super mediocre with my only 1 dude =(
Have you tried (on a corner wake up scenario) air-hadou land and do an immediate Ultra 1? It seems like it could work.







