Re: ummmmm Street Fighter IV anyone???
Posted: Sat Apr 24, 2010 12:17 pm
IGN gave it a 9, which seems to be what most other reviewers are giving it: http://www.youtube.com/watch?v=wCvh06T- ... re=channel
metacritic from every review out there places it at 90/100 - http://www.metacritic.com/games/platfor ... etfighter4
My initial thoughts after a few hours of play:
-Some graphical upgrades, including better lighting and really sexy new stages.
-Online connections are really stable so far, and matchmaking has been much improved to put you with people close to you for better connection.
-Online modes are fun; I like how you have overall points (Player Points) and character-specific points (Battle Points) to show how good you are overall and with each character. (So far I'm #8 Akuma in the world! okay so there are only a few hundred people playing...)
-Team Battle is fun. I played a 3v3 last night with two really good Cammy players and had some nice trash talk with the other team.
-Some subtle changes with frames and priorities for moves take some time to get used to for me, especially with Akuma, but overall most characters are improved and have more options and viability.
-Nerfed damage around the board is a good thing in my opinion; matches take a slight bit longer, but you no longer get half your health taken away if you mess up and eat Sagat's ultra or something.
-Despite developer claims saying the game is not faster, things do feel a little bit swifter... at least with the 3rd Strike characters. Or maybe it's the placebo effect. I think link timings were shortened/changed to make them easier (along with charge times being reduced and Focus Attacks coming out quicker), so things seem to be faster in each fight.
-My biggest disappointment is that you can't do any movements after you get the killing blow. This means no more FADC on the last move to kind of taunt them, and sadly no more rapid ducking/teabagging lol.
-You have to be a lot smarter now in regards to how you pick Ultras and how you act around certain characters when they have specific Ultras. For example, when Hakan has his Ultra 2 ready to go, don't jump ANYWHERE around him. So I think having to think more tactically will be a good thing, even though I tend to throw caution to the wind too much. Have to learn!
-Bonus stages and anime intros/endings kind of dumb, but I never cared about them in the first place. I guess if you are into little random anime story bits you'll enjoy them, or if you were a fan of the old bonus stages from SF2.
-Again, it might just be my imagination, but it seems like some of the shortcut motions like shoryuken may have been tightened a little bit.
-New characters are really smooth and fit in well! The 3S characters are looking to be some of the better characters in the game which is good news for some of you. Dudley is scary in the right hands.
-I thought spectating other people in Endless and Team Battle would be kind of boring, but you can talk to the other people and hear them which is nice (there are a lot of good players right now since it's early release, so I hear a lot of interesting tips), and the nice thing is you can look at everyone in the room's gamer card which shows their bio, reputation, other games, etc. So there is stuff to look at if you don't wanna watch the match.
-Hakan and Cody are really good and I'm having trouble figuring out how to play against them. Hakan has mad range when oiled up and is very scary.
-Guile, Rose, Dhalsim, Chun-Li, Vega, Bison, and Dan were all notably improved, and most the characters really, but these the most. Ryu, Sagat, Zangief were toned down.
-It's only $40!
Overall I'm really stoked about this game so far. There are a LOT of people excited about it and the community is getting huge again. It's fun to see it getting popular and tournaments all over happening. The online modes and tightened fighting engine and all the new characters are really good and raise the competitiveness a great deal. The netcode being improved is awesome, so there is less lag, and there seems to be a bigger sense of community in this one due to Team Battle and Endless Battle. I just played a team battle with the editors of Game Informer magazine haha, always fun to play pre-release the press who are reviewing the game.
and finally, I want to work on doing kara taunts: http://www.youtube.com/watch?v=OuMeUjCXGOM these look sure to piss people off =D
metacritic from every review out there places it at 90/100 - http://www.metacritic.com/games/platfor ... etfighter4
My initial thoughts after a few hours of play:
-Some graphical upgrades, including better lighting and really sexy new stages.
-Online connections are really stable so far, and matchmaking has been much improved to put you with people close to you for better connection.
-Online modes are fun; I like how you have overall points (Player Points) and character-specific points (Battle Points) to show how good you are overall and with each character. (So far I'm #8 Akuma in the world! okay so there are only a few hundred people playing...)
-Team Battle is fun. I played a 3v3 last night with two really good Cammy players and had some nice trash talk with the other team.
-Some subtle changes with frames and priorities for moves take some time to get used to for me, especially with Akuma, but overall most characters are improved and have more options and viability.
-Nerfed damage around the board is a good thing in my opinion; matches take a slight bit longer, but you no longer get half your health taken away if you mess up and eat Sagat's ultra or something.
-Despite developer claims saying the game is not faster, things do feel a little bit swifter... at least with the 3rd Strike characters. Or maybe it's the placebo effect. I think link timings were shortened/changed to make them easier (along with charge times being reduced and Focus Attacks coming out quicker), so things seem to be faster in each fight.
-My biggest disappointment is that you can't do any movements after you get the killing blow. This means no more FADC on the last move to kind of taunt them, and sadly no more rapid ducking/teabagging lol.
-You have to be a lot smarter now in regards to how you pick Ultras and how you act around certain characters when they have specific Ultras. For example, when Hakan has his Ultra 2 ready to go, don't jump ANYWHERE around him. So I think having to think more tactically will be a good thing, even though I tend to throw caution to the wind too much. Have to learn!
-Bonus stages and anime intros/endings kind of dumb, but I never cared about them in the first place. I guess if you are into little random anime story bits you'll enjoy them, or if you were a fan of the old bonus stages from SF2.
-Again, it might just be my imagination, but it seems like some of the shortcut motions like shoryuken may have been tightened a little bit.
-New characters are really smooth and fit in well! The 3S characters are looking to be some of the better characters in the game which is good news for some of you. Dudley is scary in the right hands.
-I thought spectating other people in Endless and Team Battle would be kind of boring, but you can talk to the other people and hear them which is nice (there are a lot of good players right now since it's early release, so I hear a lot of interesting tips), and the nice thing is you can look at everyone in the room's gamer card which shows their bio, reputation, other games, etc. So there is stuff to look at if you don't wanna watch the match.
-Hakan and Cody are really good and I'm having trouble figuring out how to play against them. Hakan has mad range when oiled up and is very scary.
-Guile, Rose, Dhalsim, Chun-Li, Vega, Bison, and Dan were all notably improved, and most the characters really, but these the most. Ryu, Sagat, Zangief were toned down.
-It's only $40!
Overall I'm really stoked about this game so far. There are a LOT of people excited about it and the community is getting huge again. It's fun to see it getting popular and tournaments all over happening. The online modes and tightened fighting engine and all the new characters are really good and raise the competitiveness a great deal. The netcode being improved is awesome, so there is less lag, and there seems to be a bigger sense of community in this one due to Team Battle and Endless Battle. I just played a team battle with the editors of Game Informer magazine haha, always fun to play pre-release the press who are reviewing the game.
and finally, I want to work on doing kara taunts: http://www.youtube.com/watch?v=OuMeUjCXGOM these look sure to piss people off =D

