
ummmmm Street Fighter IV anyone???
Moderator: Moderators
Re: ummmmm Street Fighter IV anyone???
square gates blowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww



Re: ummmmm Street Fighter IV anyone???
Just played and beat that guy redrapper who made the rap song from the commercial. Saved replay, it was a good match =)

- Merk
- Lady Banned Son of Switzerland

- Posts: 8291
- Joined: Wed Feb 02, 2005 9:33 am
- Location: Bloomington / Ft. Wayne
- Contact:
Re: ummmmm Street Fighter IV anyone???
Nothing will top the Street Fighter 3 rap.
Riot Jesus Christ Street Fighter 3 is better in like every way possible outside of the horribly unbalanced Yun and Chun-Li. Do you want to play when I get home from work? I HAVE TO WATCH FRATBAW TONIGHT SO I CANNOT PLAY AFTER 8:30
Riot Jesus Christ Street Fighter 3 is better in like every way possible outside of the horribly unbalanced Yun and Chun-Li. Do you want to play when I get home from work? I HAVE TO WATCH FRATBAW TONIGHT SO I CANNOT PLAY AFTER 8:30

- Fluffyumpkins
- Moderator

- Posts: 6592
- Joined: Wed Feb 02, 2005 1:53 pm
Re: ummmmm Street Fighter IV anyone???
Yo rock what you got. Block what you shotRiot wrote:Nope SSF4 is way betterrrrrrrrrrrrr
Another chapter and what you get is what you got
'Nuff warriors here to fight, choose one
The best of the best will be the champion
Whose world is this after all?
Capcom living with LockDown forever y'all
Fight for the future, so what's it gon' be?
The 3rd strike y'all it's Street Fighter 3
- Merk
- Lady Banned Son of Switzerland

- Posts: 8291
- Joined: Wed Feb 02, 2005 9:33 am
- Location: Bloomington / Ft. Wayne
- Contact:
Re: ummmmm Street Fighter IV anyone???
Man I don't know. I played some 3S and I just got destroyed. SSF4 and 3S have really different pacings. In SSF4, it's much more viable to play a turtling/reaction style while in 3S you absolutely have to rush down, mix-up, or otherwise have some ungodly parrying skill. 3S is really a much faster game and that's probably what appeals to me the most.
Fuck, and the execution level is so much different. I can literally pull off Dudley's hk -> EX MGB -> c.hk -> Ultra2 every time on the stick but I will be god damned if I can pull off ANY combo in 3S with a modicum of consistency. I'll admit, I'm sort of on the fence when it comes to easy execution vs. hard execution, but pulling off incredible 3S combos is much more exciting to watch to the layman and as a player I can really appreciate the difficulty involved of pulling off a Urien unblockable or a Necro corner juggle. Literally the hardest thing to do in SSF4 is a FADC or bullshit 1-frame links if applicable to your character.
Riot, I don't know why I am posting so many words about these fighting games, but it's something I feel strongly about.
Fuck, and the execution level is so much different. I can literally pull off Dudley's hk -> EX MGB -> c.hk -> Ultra2 every time on the stick but I will be god damned if I can pull off ANY combo in 3S with a modicum of consistency. I'll admit, I'm sort of on the fence when it comes to easy execution vs. hard execution, but pulling off incredible 3S combos is much more exciting to watch to the layman and as a player I can really appreciate the difficulty involved of pulling off a Urien unblockable or a Necro corner juggle. Literally the hardest thing to do in SSF4 is a FADC or bullshit 1-frame links if applicable to your character.
Riot, I don't know why I am posting so many words about these fighting games, but it's something I feel strongly about.

Re: ummmmm Street Fighter IV anyone???
Everyone says SSF4 is so easy yet they always seem to have trouble really doing that well when it comes to it. It's just a little different, not necessarily easier or harder. Just because there are shortcuts put in doesn't make the game easier, especially since everyone is playing under the same circumstance, so the opponent will just be that much better at the same time, making it harder for you (that was a terrible sentence btw).
I had never really played 3S and I was able to pick it up okay and beat most people I find now on Supercade. I think it has a lot to do with psyche; if that's the game you started with and you put in a lot of practice, if a new game in the series comes out we just automatically prefer the good ol' days because that's what we know and love, and we subconsciously trash it. Kind of like new Final Fantasy games vs. old ones. If FF13 came out when we were 8 we would poop our pants and it would be the best in the series, simply because we like what we grow to like most.
So really, SSF4 is just as "hard" as 3S IMO. It has its own quirks and difficult execution. Personally I find 3S more random easy, kind of how I feel about 1.6 vs. Source (I think 1.6 is random and easy, while all the old "pros" laugh at Source being easy and random).
Regardless, my feelings are that I like to go where the competition is and right now all the hype is around SSF4. I feel that SSF4 is a better, more balanced, more fun game. The combos feel more fluid to me; maybe it's because they are easier to pull off, but they feel better to execute. I don't think SSF4 is all that much slower either, it just depends on playstyle. I like to rushdown and often I feel like it's just as fast as 3S when you're up in someone's face doing combos and crossups.
/opinions
I had never really played 3S and I was able to pick it up okay and beat most people I find now on Supercade. I think it has a lot to do with psyche; if that's the game you started with and you put in a lot of practice, if a new game in the series comes out we just automatically prefer the good ol' days because that's what we know and love, and we subconsciously trash it. Kind of like new Final Fantasy games vs. old ones. If FF13 came out when we were 8 we would poop our pants and it would be the best in the series, simply because we like what we grow to like most.
So really, SSF4 is just as "hard" as 3S IMO. It has its own quirks and difficult execution. Personally I find 3S more random easy, kind of how I feel about 1.6 vs. Source (I think 1.6 is random and easy, while all the old "pros" laugh at Source being easy and random).
Regardless, my feelings are that I like to go where the competition is and right now all the hype is around SSF4. I feel that SSF4 is a better, more balanced, more fun game. The combos feel more fluid to me; maybe it's because they are easier to pull off, but they feel better to execute. I don't think SSF4 is all that much slower either, it just depends on playstyle. I like to rushdown and often I feel like it's just as fast as 3S when you're up in someone's face doing combos and crossups.
/opinions

- Fluffyumpkins
- Moderator

- Posts: 6592
- Joined: Wed Feb 02, 2005 1:53 pm
Re: ummmmm Street Fighter IV anyone???
3rd Strike has some great mechanics that were removed:
-Universal overhead
-Parry
-Supers with more than 1 meter
-Super jump
With the exception of super jump for one or two characters, these are all gone. Now we get crappy:
-Ultras
-Focus Attack
SF IV is fun, but was a step backwards overall. I also started on SF II Championship and SSF II. Those games sucked ass compared to 3rd Strike.
/facts
-Universal overhead
-Parry
-Supers with more than 1 meter
-Super jump
With the exception of super jump for one or two characters, these are all gone. Now we get crappy:
-Ultras
-Focus Attack
SF IV is fun, but was a step backwards overall. I also started on SF II Championship and SSF II. Those games sucked ass compared to 3rd Strike.
/facts
- Merk
- Lady Banned Son of Switzerland

- Posts: 8291
- Joined: Wed Feb 02, 2005 9:33 am
- Location: Bloomington / Ft. Wayne
- Contact:
Re: ummmmm Street Fighter IV anyone???
I am a giant baby and I am going to nitpick because holy shit that means actual conversation is going on in this forum
Balance-wise it's sort of in the gray-area IMO. Aren't there some match-ups that are ridiculously skewed? Isn't Akuma v. Zangief like a 8 to 2 in Akuma's favor? Every fighting game is guilty of this though and it's the nature of the genre. SSF4 tier lists are still changing around and it'll take some time, especially after the arcade release, before the tiers get set in stone.
Fuck, I don't know, SSF4 is probably more balanced - overall - than 3S in the sense that SSF4 doesn't have a holy trinity of Yun/Chun/Ken. But 3S at least gives the shitty characters an opportunity to topple their shortcomings via parrying. Parrying is always an option and it makes for a more exciting game. Like the aforementioned Akuma v. Zangief matchup, what the fuck can Zangief do? Akuma can play keep away the whole match and air-fireball Zangief to death. Sure, Zangief can try to focus absorb the fireballs, but how to hell is he supposed to have any sort of offensive game? He might be able to catch Akuma with a EX-Greenhand, but if Akuma plays perfectly then there is nothing Zangief can do.
Anyway, let's talk about the game speed. SSF4 makes me feel like I'm playing on the fucking moon. Capcom did a good job making the game faster than SF4, but it's still a slower game than 3S and hell it's probably slower than SF2. Dashing is garbage, super jumps are gone, jumps are slow, and some characters walk about as fast as a cripple. You can rushdown in SSF4 yes, but it's not viable at all because it's been so severely nerfed. Only like half the characters in the game have an overhead and because reversal shoryukens are so fucking good you pretty much have to play a more turtle-style. At least in 3S you can stuff a reversal shoryuken with a well-timed overhead.
Time to go back to work, let me know how you guys feel about my opinions on a video game.
Riot this is dishonest and untrue. You literally do not play 3S unless you are playing against me.Riot wrote:I had never really played 3S and I was able to pick it up okay and beat most people I find now on Supercade.
Again, I have to disagree here. SSF4 is by leaps and bounds the most lenient fighting game when it comes to execution outside of FADC->Ultra and 1-frame links. This doesn't make the game bad, but the line between top-tier players and good players is blurred. You can argue either way if that makes the game better or not and there plenty of parallels with other gaming franchises on this exact issue - Starcraft and CS as you mentioned are two contemporary examples.Riot wrote:So really, SSF4 is just as "hard" as 3S IMO. It has its own quirks and difficult execution. Personally I find 3S more random easy, kind of how I feel about 1.6 vs. Source (I think 1.6 is random and easy, while all the old "pros" laugh at Source being easy and random).
You make a valid point, SSF4 is indeed where it's at right now and nothing is going to change that until the next big thing comes along. If you're a bum and think you can play video games for a living, then SSF4 is where the money is at.Riot wrote:Regardless, my feelings are that I like to go where the competition is and right now all the hype is around SSF4. I feel that SSF4 is a better, more balanced, more fun game. The combos feel more fluid to me; maybe it's because they are easier to pull off, but they feel better to execute. I don't think SSF4 is all that much slower either, it just depends on playstyle. I like to rushdown and often I feel like it's just as fast as 3S when you're up in someone's face doing combos and crossups.
/opinions
Balance-wise it's sort of in the gray-area IMO. Aren't there some match-ups that are ridiculously skewed? Isn't Akuma v. Zangief like a 8 to 2 in Akuma's favor? Every fighting game is guilty of this though and it's the nature of the genre. SSF4 tier lists are still changing around and it'll take some time, especially after the arcade release, before the tiers get set in stone.
Fuck, I don't know, SSF4 is probably more balanced - overall - than 3S in the sense that SSF4 doesn't have a holy trinity of Yun/Chun/Ken. But 3S at least gives the shitty characters an opportunity to topple their shortcomings via parrying. Parrying is always an option and it makes for a more exciting game. Like the aforementioned Akuma v. Zangief matchup, what the fuck can Zangief do? Akuma can play keep away the whole match and air-fireball Zangief to death. Sure, Zangief can try to focus absorb the fireballs, but how to hell is he supposed to have any sort of offensive game? He might be able to catch Akuma with a EX-Greenhand, but if Akuma plays perfectly then there is nothing Zangief can do.
Anyway, let's talk about the game speed. SSF4 makes me feel like I'm playing on the fucking moon. Capcom did a good job making the game faster than SF4, but it's still a slower game than 3S and hell it's probably slower than SF2. Dashing is garbage, super jumps are gone, jumps are slow, and some characters walk about as fast as a cripple. You can rushdown in SSF4 yes, but it's not viable at all because it's been so severely nerfed. Only like half the characters in the game have an overhead and because reversal shoryukens are so fucking good you pretty much have to play a more turtle-style. At least in 3S you can stuff a reversal shoryuken with a well-timed overhead.
Time to go back to work, let me know how you guys feel about my opinions on a video game.

Re: ummmmm Street Fighter IV anyone???
I played Supercade various times not against you when I've had the router moved and I was too lazy to move it back to my 360, and I wanted to play some fightmangames. Most people I fought were pretty bad, which is odd because you actually have to go through effort in order to play on there so it's not like it's just populated by newbs.
As for balance, I think you are over exaggerating a bit. There are only a handful of characters who are considered "bad," and nearly every character has an answer. Zangief against Akuma will take off half of my life if I try to throw fireballs at any distance that's not full screen, and I can't get in close for BnB combos cuz his throws have priority. Most all characters get decent usage, and look at Season's Beatings tournament team:
Local Team
EG.Justin Wong (Rufus)
EG.Marn (Dudley)
Mike Ross (E. Honda)
Arturo Sanchez (Dhalsim)
DMG.Eduardo "PR Rog" Perez (Balrog)
Foreign Team
Daigo Umehara (Ryu)
GamerBee (Adon)
Momochi (Ken)
Starnab (Fei Long)
Choco (Blanka)
Lots of characters are being used, including characters who have been labeled "shitty" in the past; that Starnab guy has a mean Fei Long, and every character is pretty viable with enough effort.
Here's the latest tier list that came out a few days ago: http://www.eventhubs.com/guides/2008/oc ... -rankings/ Notice that Akuma - Zangief is 6-4. If you look, the majority of the matches are 6-4 or 5-5, which means the game is pretty darn balanced. Even super bottom tier are mostly 4-6.
I don't notice things being that slow in SSF4. It's a tiny bit more floaty, but it's all just a matter of getting used to it honestly. And as for execution, like I said, there are shortcuts which make the game "easy," but still it is very very difficult to have perfect execution. No offense, but if it was so easy you wouldn't drop Dudley links and combos and stuff. It's just DIFFERENT, not necessarily easy. Shoryukens are good and all but honestly you only lose to them if you play dumb. Yes SSF4 can be more defensive, so if you always try to do moves while the opponent is waking up you probably deserve to get shoryud. On wake-up, IMO priority should be given to the player recovering to give them a chance to get back up. All you need to do is block to avoid shoryus and bait them out. It honestly is really annoying in 3S to feel pinned on the ground with no way to get up beside hoping to get a parry half the time.
As for balance, I think you are over exaggerating a bit. There are only a handful of characters who are considered "bad," and nearly every character has an answer. Zangief against Akuma will take off half of my life if I try to throw fireballs at any distance that's not full screen, and I can't get in close for BnB combos cuz his throws have priority. Most all characters get decent usage, and look at Season's Beatings tournament team:
Local Team
EG.Justin Wong (Rufus)
EG.Marn (Dudley)
Mike Ross (E. Honda)
Arturo Sanchez (Dhalsim)
DMG.Eduardo "PR Rog" Perez (Balrog)
Foreign Team
Daigo Umehara (Ryu)
GamerBee (Adon)
Momochi (Ken)
Starnab (Fei Long)
Choco (Blanka)
Lots of characters are being used, including characters who have been labeled "shitty" in the past; that Starnab guy has a mean Fei Long, and every character is pretty viable with enough effort.
Here's the latest tier list that came out a few days ago: http://www.eventhubs.com/guides/2008/oc ... -rankings/ Notice that Akuma - Zangief is 6-4. If you look, the majority of the matches are 6-4 or 5-5, which means the game is pretty darn balanced. Even super bottom tier are mostly 4-6.
I don't notice things being that slow in SSF4. It's a tiny bit more floaty, but it's all just a matter of getting used to it honestly. And as for execution, like I said, there are shortcuts which make the game "easy," but still it is very very difficult to have perfect execution. No offense, but if it was so easy you wouldn't drop Dudley links and combos and stuff. It's just DIFFERENT, not necessarily easy. Shoryukens are good and all but honestly you only lose to them if you play dumb. Yes SSF4 can be more defensive, so if you always try to do moves while the opponent is waking up you probably deserve to get shoryud. On wake-up, IMO priority should be given to the player recovering to give them a chance to get back up. All you need to do is block to avoid shoryus and bait them out. It honestly is really annoying in 3S to feel pinned on the ground with no way to get up beside hoping to get a parry half the time.

- Fluffyumpkins
- Moderator

- Posts: 6592
- Joined: Wed Feb 02, 2005 1:53 pm
Re: ummmmm Street Fighter IV anyone???
SFIV has a strong paper-rock-scissors feel. The lack of complexity keeps the game balanced, but it also keeps the game simple. If you don't watch top tier play, there is a huge mix of quite strong players that don't play Ken, Chun, Yun in 3rd strike. The 'best' in SFIV have a much lower ceiling in competition.Riot wrote:I played Supercade various times not against you when I've had the router moved and I was too lazy to move it back to my 360, and I wanted to play some fightmangames. Most people I fought were pretty bad, which is odd because you actually have to go through effort in order to play on there so it's not like it's just populated by newbs.
As for balance, I think you are over exaggerating a bit. There are only a handful of characters who are considered "bad," and nearly every character has an answer. Zangief against Akuma will take off half of my life if I try to throw fireballs at any distance that's not full screen, and I can't get in close for BnB combos cuz his throws have priority. Most all characters get decent usage, and look at Season's Beatings tournament team:
Local Team
EG.Justin Wong (Rufus)
EG.Marn (Dudley)
Mike Ross (E. Honda)
Arturo Sanchez (Dhalsim)
DMG.Eduardo "PR Rog" Perez (Balrog)
Foreign Team
Daigo Umehara (Ryu)
GamerBee (Adon)
Momochi (Ken)
Starnab (Fei Long)
Choco (Blanka)
Lots of characters are being used, including characters who have been labeled "shitty" in the past; that Starnab guy has a mean Fei Long, and every character is pretty viable with enough effort.
Here's the latest tier list that came out a few days ago: http://www.eventhubs.com/guides/2008/oc ... -rankings/ Notice that Akuma - Zangief is 6-4. If you look, the majority of the matches are 6-4 or 5-5, which means the game is pretty darn balanced. Even super bottom tier are mostly 4-6.
I don't notice things being that slow in SSF4. It's a tiny bit more floaty, but it's all just a matter of getting used to it honestly. And as for execution, like I said, there are shortcuts which make the game "easy," but still it is very very difficult to have perfect execution. No offense, but if it was so easy you wouldn't drop Dudley links and combos and stuff. It's just DIFFERENT, not necessarily easy. Shoryukens are good and all but honestly you only lose to them if you play dumb. Yes SSF4 can be more defensive, so if you always try to do moves while the opponent is waking up you probably deserve to get shoryud. On wake-up, IMO priority should be given to the player recovering to give them a chance to get back up. All you need to do is block to avoid shoryus and bait them out. It honestly is really annoying in 3S to feel pinned on the ground with no way to get up beside hoping to get a parry half the time.
There is a perfect medium between 3rd Strike and SFIV. Capcom hasn't made it yet.

I heard something about "Blinking." What on earth is that?
Alioune from France recently discovered a bug in the way Street Fighter IV registers button inputs. Plinking can occur whenever you hit two buttons in a row. And weirdly enough, one of those buttons that can count as an input is... the Back Button!
Thus, "Blinking" basically stands for "Back-Plinking" if you are on the XBox 360. I suppose on the PlayStation 3, it would be called "Slinking" for "Select-Plinking?" I don't know, but it does work on both systems with those respective buttons. Now that button does nothing in the middle of combat, so technically speaking it has the LOWEST priority of all the buttons. And that means it can be used to Plink any button. So all the caveats I said earlier about Plinking Light Attacks and such all go out the window with Blinking. You can Plink Light Punch with the Back Button and, on the Input Display, it'll read:
...because the Back Button doesn't register as anything!! It just doubles up the Light Punch! So yes, now you can Plink any button using the same Back button as the Plinker every time... even Light Punches and Light Kicks, and you won't get accidental Throws or Focus Attacks and what not.
Re: ummmmm Street Fighter IV anyone???
more accurate tier list if you read the description:
http://www.eventhubs.com/news/2010/oct/ ... r-remixes/
Poor Akuma =( I have noticed a lot of Akuma players venturing off to other characters lately, such as Momochi switching to Ken.
http://www.eventhubs.com/news/2010/oct/ ... r-remixes/
Poor Akuma =( I have noticed a lot of Akuma players venturing off to other characters lately, such as Momochi switching to Ken.

Re: ummmmm Street Fighter IV anyone???
speaking of tier lists, seems to be all over the place since Season's Beatings. Adon player best in the world? Anyways Merk here is a really cool Dudley combo vid, and then a Cross Counter breakdown with Marn's Dudley as he played Daigo and won. Fatty Marn is still douchin it up, even though in all honesty Daigo did play really pretty bad:
http://www.youtube.com/watch?v=pv-Zd_Vf ... r_embedded
http://www.youtube.com/watch?v=3Z5Jnh0h ... r_embedded
http://www.youtube.com/watch?v=pv-Zd_Vf ... r_embedded
http://www.youtube.com/watch?v=3Z5Jnh0h ... r_embedded

