I wanna be the thread

Discussion of other non-rhythm/music games

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Fluffyumpkins
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I wanna be the thread

Post by Fluffyumpkins »

I've been introduced to a whole word of crazy-ass "I wanna be the..." games. I'm going to dump cool videos here.

http://www.youtube.com/watch?v=_i9VPLuwQ8k
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Re: I wanna be the the thread

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I do like the music bosses, but in the general vain of IWBTG and its fangames/spinoffs I'm not quite as much of a fan. The first game was fun as a joke (which is what it was), but I don't like people acting like it's the epitome of game difficulty and the continued remaking of the same sort of things. My main issue is the heavily trial-and-error focused gameplay. It becomes tedious and sort of boring, perhaps frustrating if losing some progress can irritate you. People act like the games take an incredibly huge amount of skill, when really they just require a little bit of memory so you know which stars are gonna' fall at what point on the screen you are. That's not to say the game is free of actual precision, though, with certain rooms like the Ghosts 'n Goblins room with the pulsing spikes, but those moments are few and far between in the real game and generally even fewer in the fangames. It's just sort of the repetition of a stale joke, IMHO.

Music-based bosses, however have always interested me and I am glad to see the amounts of effort people put into them, but what kind of gets to me is the trial-and-error gameplay begins to translate into the formula I want to see done well so much. Usually a few of the patterns in these bosses are reasonable, but then it starts getting to circles that either disperse, implode, or send things in any number of directions. Maybe they bounce, maybe they don't. There's not really good warning for most of the patterns and the only good way to know what the patterns are going to do is to memorize what happens with each and every one of them. This may be the intention, but I find that distressing because it goes strongly against what's generally considered to be good design. It's not really challenging, it's just unfair, and that's less fun for me. If the games either allowed better warning for what the patterns did (arrows, flashes, unlethal demo shots) or made "mistakes" less punishing (more hits before you die, some way of recovering, or a dodge mechanic) the bosses could be much better done without much altering to the patterns that are already there.
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Re: I wanna be the the thread

Post by Fluffyumpkins »

It's the same thing shmups have done for years. Just following that formula. I like the ones that have funny gimmicks like Boshy.

It's Boshy time!
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Re: I wanna be the the thread

Post by Fluffyumpkins »

http://www.youtube.com/watch?v=QuuE3x6yQcc

I wish people made more of this and less jumping over spikes.
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Re: I wanna be the thread

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http://youtu.be/IRuKMThaugk

An otherwise crappy song made interesting.
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Re: I wanna be the thread

Post by Ho »

Can this game make Kyle Ward songs interesting?
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Re: I wanna be the thread

Post by Fluffyumpkins »

That's a really good question. I think if there were ever a prayer of making a ☺ track something I'd get hooked on, this would be it.
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Re: I wanna be the thread

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Re: I wanna be the thread

Post by Riot »

I'm sure watching and playing are two very different things, but these last few don't seem that difficult.
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Re: I wanna be the thread

Post by Merk »

Riot wrote:I'm sure watching and playing are two very different things, but these last few don't seem that difficult.
Thank you for posting! *extends middle finger*
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Re: I wanna be the thread

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Why so mean : (
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Re: I wanna be the thread

Post by Merk »

Riot I was imitating the ending of that Youtube oh em eff gee
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Re: I wanna be the thread

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