Re: Pump VS IndyDDR: Colonblow
Posted: Sat Apr 11, 2015 5:52 am
Since it's the last step of the song, and therefore I don't have to be ready for anything else afterward, I do often use my hands. Generally speaking, using hands is slightly more reliable if you have time to do it.
However, bracketing is pretty darn common on PIU and is essentially required for "hands" at higher levels. The PIU stage layout makes it way easier than DDR, though. The corners overlap with the center panel, and I'm convinced the brackets are a little lower than DDR even on "classic" stages. Of course, the new CX/TX stages are totally flat which makes it even easier. The timing windows being large compared to DDR also makes it possible to "rock" your foot across the two panels in order to make sure you hit them on worn stages while still getting a perfect.
Bracketing is a lot harder on holds, though. I usually use my hands on holds if possible.
As to the particular 4-panel ("quad") at the end of Deja Vu, it's actually just about the easiest thing on the game to bracket. You just turn sideways and straddle each foot across the two panels at the front and back of the stage, respectively. Like the DDR stage, there's no trim between them, so you can actually hit them both with essentially no effort. A similar technique was possible for the corner panels on DDR Solo (which had the only "hands" in a DDR-titled release at the end of Paranoia Evolution) as they, likewise, had no trim, but it's even easier on PIU since it has 4 sensors, one on each side, whereas Solo only had two sensors in the middle of the panel.
Now, if you really want to go nuts, try to bracket a quint. I'm not sure how to go about doing it and always just use my knee. There's also the six panel BS at the end of the Try to BPM: LIADZ remix which is made worse by it being a hold. I don't think I've ever managed to combo it, but I can at least manage to hit all 6.
However, bracketing is pretty darn common on PIU and is essentially required for "hands" at higher levels. The PIU stage layout makes it way easier than DDR, though. The corners overlap with the center panel, and I'm convinced the brackets are a little lower than DDR even on "classic" stages. Of course, the new CX/TX stages are totally flat which makes it even easier. The timing windows being large compared to DDR also makes it possible to "rock" your foot across the two panels in order to make sure you hit them on worn stages while still getting a perfect.
Bracketing is a lot harder on holds, though. I usually use my hands on holds if possible.
As to the particular 4-panel ("quad") at the end of Deja Vu, it's actually just about the easiest thing on the game to bracket. You just turn sideways and straddle each foot across the two panels at the front and back of the stage, respectively. Like the DDR stage, there's no trim between them, so you can actually hit them both with essentially no effort. A similar technique was possible for the corner panels on DDR Solo (which had the only "hands" in a DDR-titled release at the end of Paranoia Evolution) as they, likewise, had no trim, but it's even easier on PIU since it has 4 sensors, one on each side, whereas Solo only had two sensors in the middle of the panel.
Now, if you really want to go nuts, try to bracket a quint. I'm not sure how to go about doing it and always just use my knee. There's also the six panel BS at the end of the Try to BPM: LIADZ remix which is made worse by it being a hold. I don't think I've ever managed to combo it, but I can at least manage to hit all 6.