go into options and change the movie brightness to off
skipping gone!
and 3rd has no hs3 or 4
i think 4th has no hs4 either but i'm not positive on that one
Beatmaniafreak.com?
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It has low speeds?!MonMotha wrote:I'm a big fan of 6th, and then 9-11 are pretty good as well. Most players have 7 simply because it was the latest style released CS for a long long time. You probably don't need 4th and 5th unless you get fairly into the game. 3rd is handy to have because it has bunches of old stuff. I'm not sure that 3rd CS has HS4 (it does have low speed 1 AND 2, though).
I know which style I'll be playing for the next several months.
- Amp Divorax
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Something that I have to mention is that there are substansial differences in the high speed modes between 3rd, 4th, and 5th styles. In terms of speeds, here's a full summary of what their actual speeds are.
3rd style:
HS1 = 2x
HS2 = 3x (HS2 and HS3 not in arcade version)
HS3 = 4x
4th style:
HS1 = 2x
HS2 = 2.75x (HS2 and HS3 not in arcade version)
HS3 = 3.5x
5th style to 9th style:
HS1 = 2x
HS2 = 2.5x
HS3 = 3x
HS4 = 3.5x (HS4 didn't appear until 6th style)
10th style and newer:
HS0.5 = 1.5x
HS1.0 = 2.0x
HS1.5 = 2.25x
HS2.0 = 2.5x
HS2.5 = 2.75x
HS3.0 = 3.0x
HS3.5 = 3.25x
HS4.0 = 3.5x
HS4.5 = 3.75x (This and HS5.0 introduced in RED CS and Distorted AC)
HS5.0 = 4.0x
As for Low Speeds, I think the few games that do have it go like LS1 = 0.5x and LS2 = 0.25x
3rd style:
HS1 = 2x
HS2 = 3x (HS2 and HS3 not in arcade version)
HS3 = 4x
4th style:
HS1 = 2x
HS2 = 2.75x (HS2 and HS3 not in arcade version)
HS3 = 3.5x
5th style to 9th style:
HS1 = 2x
HS2 = 2.5x
HS3 = 3x
HS4 = 3.5x (HS4 didn't appear until 6th style)
10th style and newer:
HS0.5 = 1.5x
HS1.0 = 2.0x
HS1.5 = 2.25x
HS2.0 = 2.5x
HS2.5 = 2.75x
HS3.0 = 3.0x
HS3.5 = 3.25x
HS4.0 = 3.5x
HS4.5 = 3.75x (This and HS5.0 introduced in RED CS and Distorted AC)
HS5.0 = 4.0x
As for Low Speeds, I think the few games that do have it go like LS1 = 0.5x and LS2 = 0.25x
Last edited by Amp Divorax on Sun Aug 13, 2006 10:26 pm, edited 1 time in total.
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