Pop'N Music Adventure? Finally?

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Amp Divorax
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Pop'N Music Adventure? Finally?

Post by Amp Divorax » Tue Sep 29, 2009 11:39 am

As confirmed on Famitsu Magazine, Pop'N Music Adventure has been confirmed. One small thing though....

http://zenius-i-vanisher.com/pictures/1 ... 5B0%5D.jpg

It's for the PSP! (Now I'm glad I bought one.) Currently it has 80 songs listed and will have 3 key, 5 key, 7 key, and 9 key modes.
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Re: Pop'N Music Adventure? Finally?

Post by Fluffyumpkins » Tue Sep 29, 2009 12:13 pm

Obvious question:

What's the point of Pop'N if you can't use the controller?

I've played IIDX on a PS2 controller, and it is not fun in the least. I wonder if they plan to re-chart every song to be made playable on a PSP.
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Re: Pop'N Music Adventure? Finally?

Post by Riot » Tue Sep 29, 2009 12:27 pm

Chad shut up.
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Re: Pop'N Music Adventure? Finally?

Post by Merk » Tue Sep 29, 2009 12:32 pm

Riot god dammit you're hilarious.

But seriously how would 9 key work? One side would have to be lopsided.
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Re: Pop'N Music Adventure? Finally?

Post by Amp Divorax » Tue Sep 29, 2009 1:32 pm

Merk wrote:Riot god dammit you're hilarious.

But seriously how would 9 key work? One side would have to be lopsided.
It could be done the same way that 5 button is done on DJ Max where the middle is assigned to the right and square buttons.

Oh, I almost forgot to say this....

PENTAVISION WILL SUE!!!
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Merk wrote:Potter if Citizens United actually gets overturned and not replaced by some equally awful legislation I will suck your dick and take a bunch of selfie snaps whilst doing so.

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Amp Divorax
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Re: Pop'N Music Adventure? Finally?

Post by Amp Divorax » Sat Feb 13, 2010 7:05 pm

Yea, been gone for quite a while cause of outside commitments.

Brief overview:

- The engine is surprisingly fluid on this port.
- The scrolling speeds are different than PStwo/arcade due to smaller lanes and widescreen implementation so expect to use lower speed mods than in it's console/arcade counterparts.
- The timing is a little late. (Kind of surprising as it was expected to be earlier.)
- Adventure Mode (Their name for the game's mission mode) is totally f*cking tedious and over 50 songs have to be unlocked using this mode.
- All 9 button charts are unaltered, which is both good and bad. Good cause it's the legit notecharts, bad cause some chords and charts are simply going to be difficult to score on since it's a PSP.

Oh, this release has one of the highest week 1 sales for Bemani console releases since 2008 which is again, good and bad. Reason for saying bad is that this game's success may doom any chance of getting a proper release of Adventure and newer on a home (I.E. nonportable) console.
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Merk wrote:Potter if Citizens United actually gets overturned and not replaced by some equally awful legislation I will suck your dick and take a bunch of selfie snaps whilst doing so.

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