Pop'N Music: The Movie

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Amp Divorax
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Pop'N Music: The Movie

Post by Amp Divorax » Thu Oct 09, 2008 10:50 am

In what has to be the single most twisted name for any videogame ever, the 17th release in the Pop'N Music series has been announced.

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The game test will happen at the end of the month and the projected release is February next year.
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Re: Pop'N Music: The Movie

Post by MonMotha » Thu Oct 09, 2008 12:00 pm

A normality test:
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Re: Pop'N Music: The Movie

Post by Amp Divorax » Thu Oct 09, 2008 1:01 pm

MonMotha wrote:But not without precedent: http://en.wikipedia.org/wiki/Street_Fighter:_The_Movie
That is true, but I should also mention that while SF2: TM was based upon an actual movie this isn't.
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Re: Pop'N Music: The Movie

Post by Fluffyumpkins » Thu Oct 09, 2008 1:40 pm

I doubt this movie will ever be released in the states.
Music is a special thing because everyone is wrong on everything but it all works out in the end and we all get high as shit.
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Re: Pop'N Music: The Movie

Post by Merk » Thu Oct 09, 2008 1:47 pm

You never know, Netflix may pick it up.
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Re: Pop'N Music: The Movie

Post by danc1005 » Thu Oct 09, 2008 4:08 pm

So, is the full title Pop 'N Music 17: The Movie: The Game?
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Re: Pop'N Music: The Movie

Post by lgolem » Thu Oct 09, 2008 6:53 pm

When the fuck is 15 CS coming out....AHHHHHH!!!!!!!!!!

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Re: Pop'N Music: The Movie

Post by MonMotha » Thu Oct 09, 2008 7:49 pm

lgolem wrote:When the fuck is 15 CS coming out....AHHHHHH!!!!!!!!!!
It might take a while since they have to port the new engine. IIDX had a delay between 8th CS and 9th CS despite having 7th and 8th CS already delayed anyway. I'm guessing it'll also take a while to get GF/DM V4 out. I also wouldn't be at all surprised if DDR X US CS runs on a completely different engine from DDR X AC and CS JP if they do in fact end up changing hardware for DDR X.
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Re: Pop'N Music: The Movie

Post by Amp Divorax » Thu Oct 09, 2008 9:40 pm

MonMotha wrote:
lgolem wrote:When the fuck is 15 CS coming out....AHHHHHH!!!!!!!!!!
It might take a while since they have to port the new engine. IIDX had a delay between 8th CS and 9th CS despite having 7th and 8th CS already delayed anyway.
Not true actually.

8th Style CS release date: November 18th 2004
9th Style CS release date: March 21st 2005
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Merk wrote:Potter if Citizens United actually gets overturned and not replaced by some equally awful legislation I will suck your dick and take a bunch of selfie snaps whilst doing so.

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Re: Pop'N Music: The Movie

Post by MonMotha » Thu Oct 09, 2008 10:38 pm

Perhaps I'm off by a style then. IIDX CS was running way behind AC back then, I know. I'm guessing it had to do with the time it took to port the new engine over. Perhaps they just spread the releases out to lessen the impact of "waiting" on that one release. I remember they caught back up shortly after 9th style CS.
A normality test:
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Re: Pop'N Music: The Movie

Post by Amp Divorax » Fri Oct 10, 2008 3:14 am

The main release gap in IIDX was the 18 month window between 6th and 7th style which happened as 6th Style CS did not perform up to Konami's Expectations and there was also difficulty in getting licenses for Never Look Back and The Sound of Goodbye. (As evident by the fact that they did not appear in any other IIDX release along with More Deep 2.1) Another side effect of this was that due to a survey Konami had people take about 7th Style's release, most of the extra features in the series were done away and the games became alot more like the arcade counterparts than before. (For those not in the know, 6th style had Tatsujin Vids, a Drill Mode, and a Music Video Mode.)
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Merk wrote:Potter if Citizens United actually gets overturned and not replaced by some equally awful legislation I will suck your dick and take a bunch of selfie snaps whilst doing so.

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Re: Pop'N Music: The Movie

Post by Amp Divorax » Thu Mar 19, 2009 12:21 pm

Pop'N 17 came out and there were some shock decisions.

First, most of the songs from BeForU, dj Nagureo, and Hiroshi Takeyasu (probably best known for Prince on a Star and Ska A Go Go) got pulled from this release. Also, both North and Mighty Guy got pulled despite debuting on 16 for reasons I honestly cannot figure out. The one thing that really shocked me was that Anime Hero R got pulled which was the boss song in Pop'N 2.

To make this a even weirder release, Infinity Of Our Love and The Smile of You from Elebits are on this (lgolem will love that since it's Nekomata Master) and somehow Battle Without Honor or Humanity (Famous for it's use in Kill Bill) made the jump from Console debut to a full arcade song. Sometime in the next 2 months the boss songs and hell 17 course should appear which given what happened last time (Toy Contemporary, nuff said) will probably be something rather frightening.
Memorable 2016 quotes:
Ho wrote:You can break arcade games and I will fix YOU!
Merk wrote:Potter if Citizens United actually gets overturned and not replaced by some equally awful legislation I will suck your dick and take a bunch of selfie snaps whilst doing so.

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