pop'n music FEVER (14) CS

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MonMotha
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pop'n music FEVER (14) CS

Post by MonMotha » Thu Jun 28, 2007 6:20 am

Since it hasn't been mentioned, the release date of pop'n music FEVER (14) appears to be July 11 or 12, 2007. Both Play-Asia and YesAsia have it listed for preorder (the title is incorrectly "Pop Music 14 Fever" on YesAsia, in case you can't find it) for approximately the same price near $65.

Y'all need to play more pop'n music!
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Post by lgolem » Thu Jun 28, 2007 10:06 am

I would but I still don't have my controller (which I ordered and it has not showed up) and I still don't have my jps2. I know I am concidering ordering Fever, I am not sure if I will quiet yet but I am thinking about it.

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Post by Amp Divorax » Tue Jul 10, 2007 11:31 am

Expect a review of Pop'N Fever as early as possibly tonight.
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Post by lgolem » Tue Jul 10, 2007 11:44 am

A review would be nice so I know if it is worth it or not to get.

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Post by Amp Divorax » Wed Jul 11, 2007 9:20 am

Okay, I haven't been able to play yet due to circumstances beyond my control, but I found out that the Super Mario BGM is NOT in FEVER and that was the one song I wanted to play more than anything else! The last few months have not been good when it comes to Konami getting licensed songs.
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Post by Fluffyumpkins » Wed Jul 11, 2007 9:30 am

Namco managed to do it for Taiko no Tatsujin. You hear that Konami? First they take the Sampling Masters, and now this. Rottel-the-Pwn.

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Post by Amp Divorax » Fri Jul 13, 2007 1:12 pm

Okay, now that I've read through Pop'N, here's what I've seen of the game.

Half speed increments are now in Pop'N which is pretty awesome in terms of precise speed control.
A points system is used for buying eeMall songs.
Other songs are unlocked by meeting various goals in Arcade mode.

The Minigames are done in the style of WarioWare and pretty twisted. Be warned that some of them do require you to know japanese to understand commands and some online sites have translations available.

I'll have to work on getting everything unlocked when I get back from AT, either that or wait until a savefile is made available online.

Oh, in arcade mode they have a really strange comic strip that is played. I don't really know how to explain it cause of how weird it is.
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Post by elcuebee » Wed Aug 01, 2007 4:05 pm

we actually just got a pop'n music fever at SVGL...

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Post by Amp Divorax » Thu Aug 02, 2007 2:05 pm

I heard about that development. California always gets the nice toys.

Something I just realized that I forgot to put on here is that they fixed one gripe that I had about the timing offset options. The testing portion now has high speed mods available so syncing things up are now extremely easy.
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