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Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Mon Oct 08, 2012 9:52 am
by Fluffyumpkins
Merk wrote:Whoa whoa whoa I thought it was kosher to call it JewBeat since Japan really dropped the ball on naming this game.

Chad, thoughts?
Wiki says this:
Two attempts to localize the game for the United States market have been made since August 2008, including UBeat, a variant of the first version, and Jukebeat in 2009, a variant based on Jubeat Ripples.
A port of the game for the iOS, "Jubeat Plus", was released on Apple's Japanese App Store in 2010, with a release in the USA store titled "Jukebeat" in 2011.
I don't really care what people call it.

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Mon Oct 08, 2012 10:07 am
by Ho
The US iOS version is also called JukeBeat.

Honestly, I don't know why the game isn't called CubeBeat.

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Mon Oct 08, 2012 1:50 pm
by ImuyumI
Probably to distance itself from the Cube movie series. People might think if they hit the wrong cube the game will kill them in a grisly fashion.

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Mon Oct 08, 2012 5:56 pm
by Potter
ImuyumI wrote:Probably to distance itself from the Cube movie series. People might think if they hit the wrong cube the game will kill them in a grisly fashion.
I lold


also, it makes my happy organs tingle when ho and merk get along

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Tue Oct 09, 2012 8:56 am
by Ho
ImuyumI wrote:Probably to distance itself from the Cube movie series. People might think if they hit the wrong cube the game will kill them in a grisly fashion.
I'll work on installing some booby traps in my machine. ;)

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Tue Oct 09, 2012 10:12 am
by Amp Divorax
Ho wrote:
ImuyumI wrote:Probably to distance itself from the Cube movie series. People might think if they hit the wrong cube the game will kill them in a grisly fashion.
I'll work on installing some booby traps in my machine. ;)
Make sure to have the one that slices and dices the guy like in the start of the first film. (Oddly enough, it was the most gory scene of the film as the film focuses more on the people trapped in the cube and their relationships between each other.)

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Wed Nov 07, 2012 9:08 am
by Merk
Image


BURN DANIEL AT THE STAKE

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Wed Aug 14, 2013 2:42 pm
by Merk
Have there been any additions / removals that require an update of the OP?

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Wed Aug 14, 2013 2:52 pm
by Fluffyumpkins
Well, you called him a fasian. Isn't that a fat Asian?

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Wed Aug 14, 2013 2:56 pm
by Merk
"Fake Asian"

I like to think of it as a term of endearment!

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Thu Aug 15, 2013 8:54 am
by Ho
No new game information to report, but I've been upgrading and reconfiguring the lighting in the basement. The goals are to darken some over-bright areas, brighten some over-dark areas, offer more control over which lights come on when/where (add more switches), and reduce screen glare as much as possible.

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Thu Aug 15, 2013 4:59 pm
by Potter
I'm a fan of dim, yet well lit, moody basements

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Fri Aug 16, 2013 8:23 am
by Ho
I don't think I would describe it as dim, but it's my hope that these changes will help set a nicer mood down there. :)

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Mon Aug 19, 2013 12:55 pm
by WyomingMyst
I'd say ditch any main overhead lights and use spot lighting to focus on posters, decorations, the kitchen sink on your bar, etc. and let the games marquees take care of the rest! Lol.

Any meet ups there any time this fall?

Re: The Bemani Bordello, Noblesville, Indianapolis

Posted: Wed Mar 12, 2014 3:45 pm
by Merk
Updated OP with the current BEET BEET mix and Sound Voltex