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Re: 6.2T VS 8B!

Posted: Wed Oct 26, 2011 4:33 pm
by Amp Divorax
Merk wrote:Which Back Into The Light?

Make the thread Amp this is all on youuuuuuu
10th Style CS (Forgot that there was a different version of the song on DistorteD. Sorry about that.)

The thread is going up now.

Um, yea. I was wrong about not having many more scores go up:

New AAAs:
Fly Through The Night Another
Smell Like This Another
Traces Hyper
Scherzo Another

New AAs:
Traces Another
Score Another
Feedback Another
泰東ノ翠霞 Another (Best known as the song done by bermei.inazawa before he did anything for DJMAX.)
Rottel-da-Sun Another

Yea, some of these charts I never played before to be honest.

Re: 6.2T VS 8B!

Posted: Mon Nov 07, 2011 10:13 pm
by Amp Divorax
New AAAs:
thunder HOUSE NATION remix Another
ALL I NEED YOUR LOVE Another

Just barely missed clearing One More Lovely Another earlier today. Essentially, half of my beet game-play consists of trying to improve on 11s and 12s with the end result of getting my ass kicked by them 99% of the time.

Re: 6.2T VS 8B!

Posted: Mon Nov 14, 2011 2:35 pm
by Merk
Amp Divorax wrote:New AAAs:
thunder HOUSE NATION remix Another
ALL I NEED YOUR LOVE Another

Just barely missed clearing One More Lovely Another earlier today. Essentially, half of my beet game-play consists of trying to improve on 11s and 12s with the end result of getting my ass kicked by them 99% of the time.
How the fuh do you almost clear OML [a]? Did you get a good random? The ending is so befuddling and the jacks/chord bullshit is so fast that I think the best I've ever been able to is end with like a 32% gauge or something by doing well on the V-chords and slopping through the scales.

Other than the ending though the chart is cool as hell on non-random.

Re: 6.2T VS 8B!

Posted: Mon Nov 14, 2011 5:04 pm
by Amp Divorax
Merk wrote:
Amp Divorax wrote:New AAAs:
thunder HOUSE NATION remix Another
ALL I NEED YOUR LOVE Another

Just barely missed clearing One More Lovely Another earlier today. Essentially, half of my beet game-play consists of trying to improve on 11s and 12s with the end result of getting my ass kicked by them 99% of the time.
How the fuh do you almost clear OML [a]? Did you get a good random? The ending is so befuddling and the jacks/chord bullshit is so fast that I think the best I've ever been able to is end with like a 32% gauge or something by doing well on the V-chords and slopping through the scales.

Other than the ending though the chart is cool as hell on non-random.
The major part the usually throws people off are keys 1, 2, and 3 when playing the regular chart. With that in mind, rotating between random and nonrandom helps figure out how to handle that part a bit better. Unfortunately, I usually end up at around 60% after that part and can't regain enough health bar by the end when playing on the regular health bar. (I have not tried to clear on hard mode yet, and probably should as it would help.)

Re: 6.2T VS 8B!

Posted: Fri Oct 28, 2016 1:25 pm
by Amp Divorax
I got IIDX Infinitas working which is an accomplishment in itself given how much of a pain in the ass it is.

Re: 6.2T VS 8B!

Posted: Thu Apr 06, 2017 10:40 am
by Amp Divorax
AA'd Sakura Storm DPH (Double Play Hyper) yesterday after it was added to the Infinitas songlist. While the game is now at 200 songs, the issue is that 16 of them are subscription unlocks so the only way to have all of them is to have been subscribed since September of last year. (I don't have Xepher and Broken Eden as a direct result of this.)